Bi and Polyamorous, He/Him They/Them, Born in '96. I post furries, shitposts, and SciFi. My 'sona is a space dragon named Deregan McCorman. Art blog: https://kosher-delhi-draws.tumblr.com/
My brother and I are teaming up to make Bit Band, a fast action, crunchy-rhythm, puzzle game. We need your help to make it happen. Check out our kickstarter and tell your freinds who might like it. Thanks for your support!
new video game development term i just made up: “Flash Game Valley”
similar to the concept of the Uncanny Valley, the “Flash Game Valley” is when a 2D video game uses high-res art assets instead of pixelated art assets and ends up looking worse instead of better
for example, here is the game Chicken Wiggle on 3DS
fairly standard 2D pixel art. looks alright.
here’s a mockup for Chicken Wiggle Workshop, an HD remake of Chicken Wiggle for the Nintendo Switch
you see how, despite all of the assets being higher resolution, the end result looks like less effort was put in to it than the original? the whole thing feels “cheaper?”
This same problem applies to mobile ports/remakes too. The sort of flat glossy sheen a lot of their UI elements and graphical assets have look exactly like cheap flash games.
at the moment i only have lowpoly and pixel art listed on here, but feel free to ask for a price on any style i’ve done in the past!! I’ll update this post with more when I have some more recent examples. :-)